My daughters gave me a new sketchbook for my birthday, which got me thinking about how I use these things. Here are a few thoughts that occurred to me as I flipped through my most recent book:
- I rarely reference old drawings when I'm designing something new. There were some pages in this book I hardly recognized.
- Sometimes I find myself believing that every game that I designed before my current game came easily. If these old books are useful for anything, it's to remind me how untrue that is. I love finding old dead-ends. It's reassuring.
- In his excellent book, Sketching User Experiences, Bill Buxton compares sketching to having a conversation with yourself. I find this to be true. I rarely care about the drawings themselves—it's the act of drawing and responding to what you see that's important.
With that, here's a few snapshots from my last sketchbook. Most of these are of Pandemic: The Cure and Thunderbirds. Other drawings will have to wait until the games they accompany are released. All of these contain a self-portrait of me in the form of a shadow. Sorry about that—I've got to get a better photo rig.
I'm curious—do you have a favorite way of sketching? Or do you jump right into prototype creation? Or (heaven forbid) on to the computer?
Let me know in the comments.