Cooperative Game Growth Keeps Rising

Back in January of 2016, I posted an article on the growth of cooperative games. I wanted to check in to see what has happened in the last couple of years. Had things slowed down at all?

I hit one small snag – BGG searches cap out at 5,000 results and there were more than 5,000 products released in 2016 and 2017. So, I’ve had to re-do my queries based on the number of games (excluding expansions) instead of total products released each year.

With that in mind, results are in: the growth of the category continues to skyrocket.

Excludes expansions. Total games each year accurate to the nearest 50 games per year; total number of games with cooperative games are based on the total count of those games each year.

Excludes expansions. Total games each year accurate to the nearest 50 games per year; total number of games with cooperative games are based on the total count of those games each year.

Given the time it took to design and publish a game at the time, it appears that 2008 was a category-proving year. Pandemic, Battlestar Galactica, Ghost Stories, and Space Alert were all released in 2008, perhaps proving the category to future designers and publishers.