I made the switch to designing board games full time in July of 2014, a dream job for me since I was a little kid. Prior to that I was a user experience designer working primarily in community and communications products for companies including Apple, Netscape, AOL, Yahoo!, and Sococo. Throughout my entire career, I've designed games in my free time.
I specialize in family games and have become known for cooperative games since the success of Pandemic (2008) and Forbidden Island (2010). Despite this, I love playing and designing all types of games, gravitating to those that can be played in less than an hour and keep everyone engaged until the very end.
I work as an independent designer and license my work to publishers around the world. If you have an upcoming project and feel that I would be a good fit, feel free to drop me a line.
5% of my design royalty for Pandemic products is donated directly to Doctors Without Borders / Medecins Sans Frontieres for their work in providing medical aid where it's needed most.
When the Ebola crisis hit Western Africa in 2014, Pandemic players around the world rallied together to raise $50,000 for Doctors Without Borders. Read more about that effort at the Pandemic Parties website.
5% of my design royalty for Thunderbirds products is donated directly to the real life International Rescue – a nonprofit that Donna and I have been supporting long before I even knew what a Thunderbird was. International Rescue arrives on the scene and rescues lives, and protects people caught in the midst of chaos around the world.