Articles
How to solve the climate crisis in 60-90 minutes – Outside/In, New Hampshire Public Radio – 27 September 2025
All Games Are Political – Jacobin, 16 March 2025
Can board games teach us about the climate crisis? Game creators say yes – The Guardian, 28 January 2023
Can We Play Ourselves Out Of The Climate Crisis? With The Daybreak Boardgame, Maybe – Forbes, 28 October 2022
Pandemic creator’s new board game, Daybreak, is about climate change – Polygon, 13 April 2021
His Game Made Beating a Pandemic Fun. Can He Do It for Climate Change? – The New York Times, 25 March 2021
Pandemic Board Game Proves Cooperation Can Save Us From the Disaster of 2020 – Newsweek, 6 November 2020
Playing Through Pandemics – The Weather Channel, 15 October 2020
The Board-game Series for the Age of the Coronavirus – The New Yorker, 27 July 2020 (Warning: Some spoilers for Pandemic Legacy: Season 1)
No Single Player Can Win This Boardgame; It’s Called Pandemic – Op Ed for The New York Times, 25 March 2020
Table-top Generals – The Economist 1843, 13 November 2017
The Making of Pandemic – The Board Game that Went Viral – Eurogamer.net, 5 April 2016
The Inside Story on Narrative in Games – The Wall Street Journal, 18 March 2016
How do Board Games Go Viral? – Atlas Obscura, 29 January 2016
Pandemic Legacy Review: Emotional Highs and Agonizing Lows – The Guardian, 25 January 2016
This Holiday Season, Give the Gift of World Disease – NPR, 19 December 2015
Pandemic Board Game Proves Infectious – NPR's All Things Considered, 22 November 2015
Putting the Fun in Pandemic – OZY, 6 February 2015
The Rise of Cooperative Games – The Wall Street Journal, 10 April 2015
Playing Pandemic for Serious Stakes – Houston Chronicle, 4 December 2014
Playing Against the Virus – NPR’s Studio 360, 8 March 2013
Wil Wheaton on Forbidden Island, 15 February 2010
Talks
Designing from the Inside Out – Keynote given at TableTop Network in Dallas on 18 November 2019
The Making of Pandemic Legacy – Talk given at GDC (with Rob Daviau) on 1 March 2017
Engagement and Embodiment: Lessons from Board Games Applied to User Experience – Lecture given at the LinkedIn UED All Hands on 11 April 2014
Cooperation and Engagement: What Can Boardgames Teach Us – Google Tech Talk delivered on 25 April 2008
Interviews
Five Board Games to Restart Your Collection – Keepers of Fun, 18 April 2025
‘Daybreak’ board game tasks players to collaborate to save off climate change – Here and Now, NPR, 2 May 2024
Board games: The politics of play – The Cultural Frontline, BBC World Service, 19 December 2020
A board game called 'Pandemic’ is big right now… because of course it is – KARE11 News, 27 March 2020
No Single Player Can Win This Board Game. It’s Called Pandemic (OpEd) – The New York Times, 25 March 2020
No 'us-versus-them mentality': Creator of Pandemic says board game has lessons for how to approach COVID-19 – CBC Radio, 18 March 2020
Q&A with the Chicago creator of Pandemic, the board game that has become all too real – Chicago Tribune, 5 March 2020
Matt Leacock and Pandemic Legacy – In The Studio, BBC World Service, 10 October 2018
This Board Game Designer Isn't Sorry About Taking a Big Risk – TIME, 30 June 2016
Ludology (Pandemic Legacy) – 7 February 2016
The Inquisitive Meeple (Design) – 6 March 2015
Ready Up Q&A – 5 September 2014
Meaningful Decisions: Design Choices in Forbidden Desert – 4 September 2014
Game Design Round Table – 22 July 2014
Social Media Clarity Podcast – 8 April 2014
Shannon Appelcline of Mechanics & Meeples – 29 April 2013
Documentaries
Gamemaster, Directed by Charles Mruz (2020) – interviewed
The Game Designers, Directed by Eric Rayl (2019) – one of five featured designers
The Next Great American Game, Directed by Douglas Morse (2015) – interviewed
Going Cardboard, Directed by Lorien Green (2013) – interviewed
Gaming Biography
Board Game Legends #1: Matt Leacock – Analog Games, 26 October 2016
Complete Ludography – BoardGameGeek
Matt Leacock describes lessons he learned from board game design that he applies to user experience design. Presented at the UED All Hands at LinkedIn on April 11, 2014
Awards
• 2025 Board Game Geek Hall of Fame – Pandemic
• 2024 Kennerspiel des Jahres – Daybreak (e-Mission)
• 2024 The Academy of Adventure Gaming Arts & Design Hall of Fame – Matt Leacock, Inductee
• 2024 Games for Change: Best Board or Tabletop Game for Impact – Daybreak
• 2022 The Academy of Adventure Gaming Arts & Design Hall of Fame – Pandemic
• 2018 Spiel des Jahres: Special Prize – Pandemic Legacy: Season 2
• 2016 Kennerspiel des Jahres (Nominee) – Pandemic Legacy: Season 1
• 2015 Golden Geek Awards: Board Game of the Year, Most Thematic Game, Best Strategy Game, Best Innovative Board Game – Pandemic Legacy: Season 1
• 2013 Golden Geek: Best Children’s Board Game – Forbidden Desert
• 2011 Spiel des Jahres (Nominee) – Forbidden Island
• 2010 Spiel des Jahres (Nominee) – Roll Through the Ages
• 2010 Golden Geek: Best Children’s Board Game – Forbidden Island
• 2009 Spiel des Jahres (Nominee) – Pandemic
• 2009 Golden Geek: Best Family Game – Pandemic
• 2009 Best Family Game, Games Magazine – Pandemic
