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Sketches for the Forbidden Desert airship

From the Sketchbook

August 11, 2015

My daughters gave me a new sketchbook for my birthday, which got me thinking about how I use these things. Here are a few thoughts that occurred to me as I flipped through my most recent book:

  • I rarely reference old drawings when I'm designing something new. There were some pages in this book I hardly recognized.
  • Sometimes I find myself believing that every game that I designed before my current game came easily. If these old books are useful for anything, it's to remind me how untrue that is. I love finding old dead-ends. It's reassuring.
  • In his excellent book, Sketching User Experiences, Bill Buxton compares sketching to having a conversation with yourself. I find this to be true. I rarely care about the drawings themselves—it's the act of drawing and responding to what you see that's important.

With that, here's a few snapshots from my last sketchbook. Most of these are of Pandemic: The Cure and Thunderbirds. Other drawings will have to wait until the games they accompany are released. All of these contain a self-portrait of me in the form of a shadow. Sorry about that—I've got to get a better photo rig.

One of the first sketches of the Thunderbirds board. The vertical line indicates the decision to cut the board in half at the Atlantic so Tracy Island can be in the center.

The Hood had his very own region of the world in this version. Handy!

I know enough about probability to be dangerous. Here's where I started to plot out the difficulty numbers for the various rescue missions in the Thunderbirds game.

Apparently 7s and 9s are "lame," while 8, 10, 11, and 12 are "good." I think this has \to do with whether the associated bonuses present a meaningful decision to the player.

I don't know what the note, "(Rob) Hope is lost." refers to, but it's probably something I needed to communicate to Rob Harris, not Rob Daviau since this is for Thunderbirds.

Notes from a playtest of Pandemic: The Cure

Early player dice from Pandemic: The Cure.

An early treatment center from Pandemic: The Cure. On the right you can see that I was playing with the idea that the different diseases could be increasingly hard to cure.

Who can resist the Thunderbirds machines? Certainly not me. Also: If it's not clear by now, if I can work cribbage pegs into a game, I will. 

Notes on story done in preparation for Pandemic Legacy.

Notes on story done in preparation for Pandemic Legacy.

I'm curious—do you have a favorite way of sketching? Or do you jump right into prototype creation? Or (heaven forbid) on to the computer?

Let me know in the comments.

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  • November 2024
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    • Jun 5, 2024 Coming Soon: Leacock's Lab Jun 5, 2024
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    • Aug 10, 2023 Forbidden Jungle – Design Diary Aug 10, 2023
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    • Oct 4, 2022 Daybreak Design Diaries Oct 4, 2022
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  • September 2021
    • Sep 29, 2021 Daybreak Overview in 7 Minutes Sep 29, 2021
  • April 2021
    • Apr 22, 2021 Daybreak – A Cooperative Game About Climate Action Apr 22, 2021
  • October 2020
    • Oct 14, 2020 Forbidden Island Now on Board Game Arena Oct 14, 2020
  • May 2020
    • May 20, 2020 The Game Designers – Clip Released May 20, 2020
    • May 5, 2020 Pandemic Survival Over Zoom! – Rules and Tips May 5, 2020
  • March 2020
    • Mar 10, 2020 Designing from the Inside Out Mar 10, 2020
    • Mar 9, 2020 Quarterly Report: September 2019–February 2020 Mar 9, 2020
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    • Aug 20, 2019 ERA: Medieval Age – Design Notes Aug 20, 2019
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    • Feb 28, 2019 Laser Cutting a Chariot Race Feb 28, 2019
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  • September 2018
    • Sep 11, 2018 Cooperative Game Growth Keeps Rising Sep 11, 2018
    • Sep 7, 2018 Pandemic: Fall of Rome Announced Sep 7, 2018
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    • Jul 7, 2018 Gen Con Jul 7, 2018
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    • Mar 8, 2018 Gamechangers, Round 2 Mar 8, 2018
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  • January 2018
    • Jan 27, 2018 Forbidden Sky… Jan 27, 2018
  • August 2017
    • Aug 8, 2017 Gamechanging in Uganda Aug 8, 2017
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    • May 19, 2017 Favorite Board Game Design Resources May 19, 2017
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    • Oct 20, 2016 The Evolution of Chariot Race Oct 20, 2016
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    • Feb 11, 2016 Designing Knit Wit Feb 11, 2016
    • Feb 8, 2016 Upcoming Releases Feb 8, 2016
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    • Jan 29, 2016 Tabletop Titles Featuring Cooperative Play up 400% since 2009 Jan 29, 2016
  • August 2015
    • Aug 11, 2015 From the Sketchbook Aug 11, 2015
  • March 2015
    • Mar 4, 2015 Craft Foam: the Poor Man's 3D Printer Mar 4, 2015
  • February 2015
    • Feb 23, 2015 Thunderbirds: A Peek Behind The Curtain Feb 23, 2015
    • Feb 17, 2015 Pandemic Parties Wrap Up Feb 17, 2015
    • Feb 12, 2015 New Digs Feb 12, 2015

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